Merging Technology and Entrepreneurship


BizMovie teaches children in grades 3-8 the basics of entrepreneurship and business while encouraging them to explore technology by creating their own animated movies. During this project-based learning (PBL) experience, students work in teams of six to start and run their own movie production companies. This real-world experience gives students the opportunity to create movies using whatever classroom technology you have available. For students with limited computer skills, BizMovie can be a fun introduction to technology, and for others, this experience can help to build computer  fluency. BizMovie was developed in collaboration with the National Center for Women and Information Technology (NCWIT) in order to bring together important technology skills in a business context for students who might not otherwise consider careers in technology.

This program is entirely student-driven. Students determine all aspects of their group's movie production company; they create the concept for their movie, storyboard and produce it, create and execute a marketing campaign, and sell tickets to an audience. The program culminates with a Box Office Day where students present their movie previews and sell tickets to a group of peers, adults and faculty. Moviegoers enjoy watching the student-created films and give constructive feedback. 

Give your BizMovie graduates a chance to apply and enhance their business skills while learning to be socially conscious citizens. Join's Impact Challenge!

Program at a glance


Grades 3-8



Fifteen 50-minute sessions
Total: 12-15 hours


  • Choose a movie making program and incorporate technology into this entrepreneurship exploration
  • Learn basic business vocabulary
  • Divide into groups and develop teamwork skills
  • Apply for jobs (Executive Producer and Vice Presidents of the company)
  • Incorporate with the state
  • Brainstorm ideas for a movie and storyboard it
  • Determine their company’s overall identity and create a business plan
  • Present to “venture capitalists” and sell stock in exchange for initial funding
  • Keep track of finances (cash in, cash out) and pay expenses throughout the program
  • Produce movies using a computers or tablets
  • Apply for a bank loan as needed
  • Create a marketing campaign, including a unique logo, slogan, and advertisements
  • Sell movie tickets to customers, and show movies
  • Complete financial worksheets to determine whether the company was profitable
  • Reflect on the process to think about how decisions affected the company outcomes


Teacher Benefits
  • Connects academic content to the real world
  • Enhances 21st Century Skills: collaboration, communication, critical thinking, and creativity
  • Works with the technological resources you have available at your school
  • Project-based and interdisciplinary
  • Meangingful way to engage parents/volunteers in your classroom
  • Built in student assessment
  • Aligned to standards (Common Core Standards and ISTE NETS)
  • Easy to follow lesson plans
  • Adaptable for different grade levels and classroom settings
  • Affordable and reusable
  • Everything you need to teach comes in the kit!


  • FUN and engaging!
  • Showcases their individual talents
  • Opportunity to work in teams
  • Appeals to interest in technology
  • Chance to be creative in the classroom
  • Provides options and allows students to make choices throughout the program
My kids loved the BizMovie unit. I've never seem them so excited...We had a big movie night and presented Oscars to the winners - funniest, most creative, best group cooperation and so on...This was an excellent GT unit and I look forward to teaching it again. Thank you for all you do to support teachers!!"
Teresa C, Grade 4 Teacher

Curriculum Kit


  • Teacher Manual
  • Pre-printed Student/Company Packets (enough for 30)
  • Six sets of ten shares of stock
  • BizBucks ($1, $5, and $10)
  • Movie Clapper
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